Posts

FOUNDER'S STORY: MIKAEL KALMS (CTO)
"When I was 10, my parents brought an Atari 520 ST into our home. For "home-office work"... Right… I got hooked on computers right then and there. Programming turned out to be my thing. Back in the 1990s and early 2000s, the "demoscene" subculture...
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FOUNDER'S STORY: ANDERS GYLLENBERG (CEO)
"My journey in the game industry began in 2002 when a friend of a friend working at DICE mentioned that they were looking for a new project manager. Being a gamer since childhood I realized that this was a real opportunity to get into the gaming industry. After...
- founders story
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DECOUPLING UI FROM GAME STATE FOR FUN AND PROFIT
UI is one area in Unreal games that result in a surprisingly large number of crashes and synchronization bugs. We have begun exploring how to reduce those problems.BACKGROUNDTo make things concrete, here is a typical health bar widget from an Unreal-based...
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BUILDING UNREAL ENGINE WITH GITHUB ACTIONS
It’s been a while since the last post. We have switched to Unreal Engine, grown a bit, started on a new game, and reinvented a lot of base tech. Our investment in build systems is beginning to pay off!OVERVIEWWe have a proof-of-concept that builds...
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PERFORMANCE OPTIMIZING A SMALL BUILD SYSTEM FOR UNITY
We run a small Jenkins installation in Google Cloud. Whenever there are new changes in our source repository, it will grab the latest changes, run tests, build, report back failure/success to people on the team, and make the new game build available...
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