Posts
WEB TECHNOLOGIES TO OPTIMIZE THE GAME DEVELOPMENT PROCESS
He is no web specialist but yet Mikael Kalms, our CTO and co-founder, has managed to build a nice-looking tool that helps us build better games.But what has happened with web technologies during the last decade to make this possible? And how can web...
- vlog
- tech
- way of working
AVOIDING DEVELOPMENT STRESS
In this tech talk, our CTO and co-founder Mikael Kalms, talks about his personal experience of feeling like he is always lagging behind and never performs well enough. But Mikael also presents a solution: the approach that works for him and the same...
- vlog
- tech
- way of working
REMOTE & HYBRID WORK
Fall Damage is a remote/hybrid remote first studio! But what does this actually mean? In this video talk, Dan Vaderlind (COO and co-founder) straightens out some question marks. What is Fall Damage's remote & hybrid remote work policy, and how...
- vlog
- way of working
- culture
HOW WE DO RELEASES, AND WHY
Our very first video talk! Meet out very own movie star Mikael Kalms (CTO & co-founder) and learn more about how we do releases, and why. Did you know that we release once every week, with the game playable at all times? This approach is one of...
- vlog
- tech
- way of working