WE CREATE AN EPIC AURAL EXPERIENCE
Welcome to the Audio crew! Our mission is to ensure that our competitive FPS players get an outstanding audio experience. Wwise, Unreal Engine 4, and C++ are our weapons of choice to make this happen.
Today, our crew consists of Sol Skatt (Lead Audio Software Engineer) and Richard (Audio Software Engineer), but we are looking to grow over time.
Curious? Please check our open jobs and/orconnect with the department to stay up-to-date with new roles.
MEET THE AUDIO CREW