WE CREATE AN EPIC AURAL EXPERIENCE
Welcome to the Audio crew! Our mission is to ensure that our competitive FPS players get an outstanding audio experience. Wwise, Unreal Engine 4, and C++ are our weapons of choice to make this happen.
Today, our crew consists of Sol Skatt (Lead Audio Software Engineer) and Richard (Audio Software Engineer), but we are looking to grow over time.
Curious? Please check our open jobs and/orconnect with the department to stay up-to-date with new roles.
MEET THE AUDIO CREW

"I'm Fall Damage's acting rubber duck for the Audio department. My work mainly consists of keeping this ragtag bunch in unity while implementing and looking over all of the technical audio systems.
What really excites me about Fall Damage is our superb production, the funny and intelligent, and talented crew manning the ship, and our focus on maintaining a good work-life balance. We're rationally ambitious and unfaltering in our quest to achieve something really, really awesome.
Honestly, it's a great company. Glad to be part of the ride."
- Sol Skatt Ochoa, Audio Lead