Posts

REMOTE & HYBRID WORK
Fall Damage is a remote/hybrid remote first studio! But what does this actually mean? In this video talk, Dan Vaderlind (COO and co-founder) straightens out some question marks. What is Fall Damage's remote & hybrid remote work policy, and how...
- vlog
- way of working
- culture

MEET OUR INTERNS
We have received many questions over the years regarding our internships: How can I get an internship at Fall Damage? What does it mean to be an intern? And what can I expect to learn from it? With this post, we want to answer some of these questions,...
- culture
- internships
- blog

HOW WE KEEP A NO CRUNCH CULTURE
Some of you might have heard these statements about crunch culture. You might have heard that crunch is an important part of the creative process and that you need to “struggle” to create epic games. We are Anders Gyllenberg (CEO at Fall Damage) and...
- way of working
- culture
- blog

HOW WE KEEP OUR OPEN COMMUNICATION ON COURSE WHILE WORKING FROM HOME
Let me start off by introducing myself. My name is Dan, and I’m a co-founder of a game studio called Fall Damage. We are located in Stockholm, Sweden. I’ve been in the game industry for almost a decade and running this studio together with my co-founders...
- culture
- way of working
- blog

STARTING OVER
Hi! I am Mikael, CTO at Fall Damage. I founded Fall Damage together with Anders, Markus and Dan in late 2016. Prior to Fall Damage, three out of us four had been with DICE for almost our entire careers.My first job was with DICE in 1998. Back then,...
- culture
- blog