ABOUT FALL DAMAGE
We are a Swedish game development studio located in the heart of Stockholm.
Our adventure started in 2016 when our founders (Anders, Mikael, Markus & Dan) joined forces. The result was Fall Damage, a small game studio with high ambitions. With Fall Damage, they wanted to prove that it is possible to build epic games without the culture of hierarchy and crunch that still exist at many large studios.
But this is not our founders’ first rodeo, and they have all worked together before and shipped many AAA titles such as Star Wars: Battlefront and the Battlefield series.

A lot has changed since 2016, but our values have not. Essentially, we are still just a bunch of passionate people who want to create amazing experiences together. We are convinced that having fun and maintaining a good work-life balance is key, especially when developing games. Because creating amazing experiences takes time and we are here for the long run.
Today, we are 60+ players who each bring different skills and experiences to the table. When we are working together and listening to each other's crazy ideas - that is when the real magic happens.
Up to now, it has been a fantastic ride filled with learnings, both high and low. That’s the greatest thing about adventures; they are never predictable. Our quest continues and we still have some spots left in our squad - come join the adventure!
2016

Fall Damage was born
2018

We reached 10 employees
2019

We released our first game
Batalj - a online turn-based action strategy game
2019

Our next big idea was born
The high-profile competitive FPS that we're currently developing
2019

We signed with a big publisher
2020

We reached 30 employees
2020

The initial prototype was a success & we entered production!
2021

We reached 40 employees
2021

We became a remote/hybrid-remote first studio!
2021

We reached 50 employees
2021

We moved to a fancy new office
900 square meters, located in Skrapan at Södermalm
2022
