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Game engines provide a lot of things out of the box - but CI systems are typically not one of them. I have always found this annoying. Setting up a satisfactory CI solution for game projects tend to take a lot of effort.  We have used Jenkins as the...

  • tech
  • blog

 “I am a gamer who loves most types of first-person shooters, and naturally, I also love working on them. But how did I end up in the games industry? Well, it has been a bumpy road that started with a phone call many, many years ago."Come over and...

  • founders story
  • blog

We have received many questions over the years regarding our internships: How can I get an internship at Fall Damage? What does it mean to be an intern? And what can I expect to learn from it?  With this post, we want to answer some of these questions,...

  • culture
  • internships
  • blog

Some of you might have heard these statements about crunch culture. You might have heard that crunch is an important part of the creative process and that you need to “struggle” to create epic games. We are Anders Gyllenberg (CEO at Fall Damage) and...

  • way of working
  • culture
  • blog

Let me start off by introducing myself. My name is Dan, and I’m a co-founder of a game studio called Fall Damage. We are located in Stockholm, Sweden. I’ve been in the game industry for almost a decade and running this studio together with my co-founders...

  • culture
  • way of working
  • blog