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Posts

He is no web specialist but yet Mikael Kalms, our CTO and co-founder, has managed to build a nice-looking tool that helps us build better games.But what has happened with web technologies during the last decade to make this possible? And how can web...

  • vlog
  • tech
  • way of working

In this tech talk, our CTO and co-founder Mikael Kalms,  talks about his personal experience of feeling like he is always lagging behind and never performs well enough. But Mikael also presents a solution: the approach that works for him and the same...

  • vlog
  • tech
  • way of working

 Fall Damage is a remote/hybrid remote first studio! But what does this actually mean? In this video talk, Dan Vaderlind (COO and co-founder) straightens out some question marks. What is Fall Damage's remote & hybrid remote work policy, and how...

  • vlog
  • way of working
  • culture

Our very first video talk! Meet out very own movie star Mikael Kalms (CTO & co-founder) and learn more about how we do releases, and why. Did you know that we release once every week, with the game playable at all times? This approach is one of...

  • vlog
  • tech
  • way of working

Some of you might have heard these statements about crunch culture. You might have heard that crunch is an important part of the creative process and that you need to “struggle” to create epic games. We are Anders Gyllenberg (CEO at Fall Damage) and...

  • way of working
  • culture
  • blog