We are a multifaceted team united by the overall mission to make the game fun, fair and competitive by creating gameplay that rewards teamwork and high-skilled play.
We see design as a very iterative process with the end goal being to create better stuff, not necessarily more. We have a lot of creative freedom in the team and prefer prototyping and playtesting new ideas over discussing them to death. Usually, we run 3-4 internal playtests every week to keep our iteration loops short and gather input from the entire dev team often.
Today our crew is divided into two disciplines - technical design (mostly weapons and items) and level design. To make our ideas come alive in the game we work closely with artists, gameplay programmers, and animators.
Intrigued? Make sure to connect with us to get notified about open positions, or check out potential job opportunities below.