Posts

FOUNDER'S STORY: DAN VADERLIND (COO)
“I am a gamer who loves most types of first-person shooters, and naturally, I also love working on them. But how did I end up in the games industry? Well, it has been a bumpy road that started with a phone call many, many years ago."Come over and...
- founders story
- blog

MEET OUR INTERNS
We have received many questions over the years regarding our internships: How can I get an internship at Fall Damage? What does it mean to be an intern? And what can I expect to learn from it? With this post, we want to answer some of these questions,...
- culture
- internships
- blog

HOW WE KEEP A NO CRUNCH CULTURE
Some of you might have heard these statements about crunch culture. You might have heard that crunch is an important part of the creative process and that you need to “struggle” to create epic games. We are Anders Gyllenberg (CEO at Fall Damage) and...
- way of working
- culture
- blog

HOW WE KEEP OUR OPEN COMMUNICATION ON COURSE WHILE WORKING FROM HOME
Let me start off by introducing myself. My name is Dan, and I’m a co-founder of a game studio called Fall Damage. We are located in Stockholm, Sweden. I’ve been in the game industry for almost a decade and running this studio together with my co-founders...
- culture
- way of working
- blog

FOUNDER'S STORY: MARKUS NYSTRÖM (ART DIRECTOR)
“Hi there! My name is Markus Nyström, and I am one of the four founders of Fall Damage. I guess I am a veteran these days with 30 years in the industry, though in honesty it feels like much less.It all started with me pushing pixel-art in DeluxePaint...
- founders story
- blog