Posts

PERFORMANCE OPTIMIZING A SMALL BUILD SYSTEM FOR UNITY
We run a small Jenkins installation in Google Cloud. Whenever there are new changes in our source repository, it will grab the latest changes, run tests, build, report back failure/success to people on the team, and make the new game build available...
- blog
- tech

WHY DO I GET ASSET STORE ERRORS IN MY UNITY EDITOR?
For a long time – perhaps the last year – I have been getting occasional errors in the Unity Editor. These errors happen to everyone on the team, not just me. The errors occur sometimes in edit mode, sometimes in play mode. They confuse people — is...
- blog
- tech

MAINTAIN HIGH DEVELOPMENT VELOCITY
This probably rings familiar to any developer who has worked on a sizable project:In the beginning, anything is possible. New features and content is added at a rapid pace. Months pass. The project grows. Developing new features becomes slower. More...
- blog
- tech
- way of working

STARTING OVER
Hi! I am Mikael, CTO at Fall Damage. I founded Fall Damage together with Anders, Markus and Dan in late 2016. Prior to Fall Damage, three out of us four had been with DICE for almost our entire careers.My first job was with DICE in 1998. Back then,...
- blog
- culture