Posts

BUILDING UNREAL ENGINE WITH GITHUB ACTIONS
It’s been a while since the last post. We have switched to Unreal Engine, grown a bit, started on a new game, and reinvented a lot of base tech. Our investment in build systems is beginning to pay off!OVERVIEWWe have a proof-of-concept that builds...
- blog
- tech

PERFORMANCE OPTIMIZING A SMALL BUILD SYSTEM FOR UNITY
We run a small Jenkins installation in Google Cloud. Whenever there are new changes in our source repository, it will grab the latest changes, run tests, build, report back failure/success to people on the team, and make the new game build available...
- blog
- tech

WHY DO I GET ASSET STORE ERRORS IN MY UNITY EDITOR?
For a long time – perhaps the last year – I have been getting occasional errors in the Unity Editor. These errors happen to everyone on the team, not just me. The errors occur sometimes in edit mode, sometimes in play mode. They confuse people — is...
- blog
- tech

MAINTAIN HIGH DEVELOPMENT VELOCITY
This probably rings familiar to any developer who has worked on a sizable project:In the beginning, anything is possible. New features and content is added at a rapid pace. Months pass. The project grows. Developing new features becomes slower. More...
- blog
- tech
- way of working