Game Programmers - Join our Stockholm Studio!

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Hi there fellow developer and game enthusiast!

At Fall Damage we develop the games we’re interested in and aren’t “locked” in one genre. We care deeply about having an open and collaborative environment as well as how we develop our games.

Our studio has a mix of junior and senior developers with backgrounds in a wide range of genres. We believe that diversity is strength and that we can only evolve through collaboration and the sharing of ideas.

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Want to get a glimpse of the Fall Damage world? Check us out on Facebook & LinkedIn for upcoming news!


Ready Up! 

We are building a high-profile, competitive, FPS game in Unreal Engine 4 and are hiring awesome people in multiple areas of game development. There are a lot of fun technical challenges ahead of us.

Below are some of the issues we are trying to solve, and who knows, maybe you can help us get it done!

Network Programmer:

  • How can we measure and improve hit registration in the game?
  • How does Unreal's built-in disconnection/reconnection/late-join handling work? Can we improve on it?

Online Game Feature Developer:

  • How do we design a set of matchmaking criteria that work for both small and large player populations?
  • How do we utilize player presence information to reliably show which of a player's friends are ready to play, without overloading the backend systems?

Build Engineer:

  • Can we use a GitOps model to manage a Jenkins cluster effectively? 
  • How do we apply changes if the cluster is never idle?
  • How do we create a useful TDD programming workflow for code that targets Unreal Engine?

Systems Programmer:

  • How do we keep track of our game's CPU and memory usage over time?
  • How do we ensure game builds and patches are delivered effectively to users' machines?
  • How do we prevent a GC-centric object handling model from causing hitches in the middle of gameplay?

And we are of course also looking for great Gameplay ProgrammersGeneralist Programmers.

We are hiring for all the roles mentioned above, and of course a bunch of other sweet roles (which you can checkout HERE). Are these types of challenges something you’d like to deal with on a daily-basis? Are you an open and humble individual with at least a couple of years of experience building games, fluent in English and currently residing in Sweden? Great, then we want to speak to you!

Curious about what’s under the hood? These are some of the technologies we use within tech:

UE4, C++, Blueprints, Plastic SCM, Git, Sentry, Jenkins, GitHub Actions, Steam, Go, Google Cloud Platform, Packer, Terraform

Come join us! 

Do you believe that this could be your next quest? Great, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio, GitHub or similar. Furthermore, we really like to get to know YOU, so just be yourself and tell us why you are into gaming and what you actually enjoy doing.

What about relocation?

If you're an EU-citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis, but will be able to assist with the most important part, which is finding a home for you. Unfortunately we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.




BUZZ: UE4, UE3, UE, Developer, Engineer, Software Engineer, Software Developer, Game Developer, Multiplayer, First Person Shooter, Multiplayer Programmer, Online Programmer, Game Dev, Game Dev Jobs, Game Developer Jobs, Systems Developer, Tech Lead, Domain Tech lead, Automation Developer, CI/CD Engineer, Backend Developer,  Fullstack Developer, Infrastructure, Platform, Player Behavior, Spelutvecklare, Game programmer, Unreal Engine, Career, Open positions, we're hiring

Or, know someone who would be a perfect fit? Let them know!


Tyska brinken 30
111 27 Stockholm Directions

We Are Fall Damage

We are a Swedish game development studio located in the heart of Stockholm.

The foundation of Fall Damage is our people and we put great value in collaboration, openness and how we create our games. 

Building amazing experiences while maintaining a proper work-life balance is key and something we take very seriously. 

  • Coworkers 40+
  • Founded in 2016