Level Designer - Fall Damage, Stockholm

Have you ever wanted be a part in building the next high-profile FPS? Let us know!
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Do you look at the world as a potential game level? Do you obsess over sight lines, cover and how to make it look believable? If so, don't hesitate to reach out.

We want a Level Designer who enjoys using the gameplay mechanics as one more tool for the levels. You will work with the environment artists to literally bring a new world into existence.

We are currently ramping up the team for our first high-profile FPS, and we are looking for new exciting talent to join our level design team!

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Want to get a glimpse of the Fall Damage world? Check us out on Facebook & LinkedIn for upcoming news!


Your player profile 

We believe that skills don't come in "x-years-of-experience" and values the individual’s potential. We care deeply about how we develop games, collaborate and improve continuously. 

 Background/Skills:

  • Worked on at least one game as a level designer
  • Good understanding in the principles behind level design
  • Unreal Engine experience is preferred
  • Fluent in English 

Bonus:

  • Experience FPS level design


Ready to level up? Come join us!

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio. Furthermore, we really like to get to know YOU, so be yourself and tell us why you are into gaming and what you actually enjoy doing.

 * Note: We currently can't offer to relocate talent on a global level at this point in our quest. The capacity is simply lacking so we will primarily focus on talents already residing in Sweden on a temporary or permanent visa. This is something we, of course, hope to be able to offer in a not to distant future.

Or, know someone who would be a perfect fit? Let them know!