Environment Artist - Fall Damage Studio, Stockholm

We look for artists who love bringing life to new worlds.
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Are you an open-minded and collaborative Environment Artist who loves bringing new worlds to life? Can you produce visually appealing 3D environments and assets for in-game use? Then we’re already intrigued!

Our artists have full creative freedom within the scope and direction for the games we build. The job consists of all steps from early blockout through final asset that will meet quality and performance benchmarks.

We are currently ramping up the team for our first high-profile FPS, and we are looking for new exciting talent to add to our growing team of passionate artists.

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Want to get a glimpse of the Fall Damage world? Check us out on FacebookLinkedIn for upcoming news!

 

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We believe that skills don't come in "x-years-of-experience" and values the individual’s potential. We care deeply about how we develop games, collaborate and improve continuously. 

Background/Skills: 

  • A solid understanding of how to build art that is both high-performance and good-looking in Unreal
  • A continued interest in learning new tools and technologies
  • Good collaboration and communication skills 
  • Fluent in English (read / written)

Our hard surface workflow: 

  • Maya
  • Z-brush 
  • Marmoset 
  • Substance-painter
  • Photoshop
  • Fusion 360 (Bonus)

Ready to level up? Come join us!

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio. Furthermore, we really like to get to know YOU, so be yourself and tell us why you are into gaming and what you actually enjoy doing.

Or, know someone who would be a perfect fit? Let them know!

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