Gameplay Programmer - Fall Damage Studio, Stockholm or remote in Sweden
Are you passionate about creating immersive gameplay experiences? Do you thrive in a collaborative environment where your expertise in Unreal Engine's C++ gameplay systems can make a significant impact? If so, we invite you to be a key player in our gameplay code team, contributing to the evolution of Alara, our groundbreaking project and much more!
We are Fall Damage
At Fall Damage, we're all about creating awesome experiences without sacrificing work-life balance. Our crew is the heart of everything, and we thrive on teamwork, open ideas, and diverse perspectives. We believe that by working together and sharing thoughts, we can keep leveling up! 🚀
Oh, and we put hybrid work first!
As a Gameplay Programmer at Fall Damage, you'll be an integral part of our growing team. You'll collaborate closely with other coders, cross-functional teams, and game designers to enhance and expand upon Unreal Engine's capabilities, all while maintaining the integrity of the engine's internals.
Collaborating with other team members to ensure smooth integration of gameplay features.
Utilizing feature/task branches to uphold code quality before merging to the main branch.
Working in C++ to craft exceptional gameplay experiences.
Your player profile
Perhaps you are currently working at another studio or maybe you have a strong desire to join the industry, either way, we want you to be a self driven and open person, passionate about gaming.
We believe that you truly enjoy collaborating with people from different crafts to understand what tools and systems are needed to create an epic gaming experience. And of course, to come up with and develop those solutions together with your delightful team.
Proficiency in Unreal Engine's core C++ gameplay systems and client-server network model.
Expertise in designing C++ / Blueprint interfaces for enhanced gameplay.
Proven experience collaborating with designers to improve game feel and player experiences.
Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.
Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare