Senior Character Artist - Fall Damage Studio, Stockholm or remote in Sweden
Are you motivated by creating whole characters from start to finish? How interested are you in impacting gameplay?
If anything from above got your heart jumping an extra beat, scroll down!
Oh, and we put hybrid work first.
- Work from our office in Stockholm (Södermalm)? That works for us!
- Work remotely from anywhere in Sweden? If that suits you.
- Work some days at the office and some days remote? Absolutely!

Want to get a glimpse of the Fall Damage world? Then check us out on Facebook, LinkedIn, Instagram, Twitter + our Blog!
The quest
We are well on our way with our current game ALARA Prime!
You would be the 4th member of our character art team. Your role and challenge would be to craft awesome character assets from sculpt to finished in-game model, the style being humanoids and hard surfaces. The team has a great openness to each-other and relaxed everyday culture where we use Discord for regular communication.
You'll work in close collaboration with the team and across disciplines to create great ways of working. As a senior artist we expect you to share knowledge, help with solving problems and coach others. Together we will also set the art pipeline and implement new parts.
The project:
ALARA Prime is our competitive multiplayer FPS with a twist. Here you can find out what the game is all about on our ALARA Prime page, YouTube and at https://www.playalara.com/
Your player profile
We believe that skills don't come in "x-years-of-experience" and value the individual’s potential. We care deeply about how we develop games, collaborate and improve continuously. No matter where you are today, we want you to be a humble and open person.
To succeed in this role you should be able to drive our ideas and craft forward as well as having a strong collaboration with the team and other disciplines. We also think you need a strong understanding of the characters' role in ALARA Prime in terms of gameplay, visuals and user experience - to create the best possible assets.
Background/Skills:
- Experience with Unreal
- Enjoy and feel comfortable to work with hard surface and semi-realistic characters
- Worked with Zbrush, Substance Painter, Maya
Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.
Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words, we like to get to know YOU. Be yourself and tell us who you are and what parts you actually enjoy doing in your role.
What about relocation?
If you're an EU citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you. Unfortunately, we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.
Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare
- Team
- Art
- Role
- Character
- Locations
- Stockholm
- Remote status
- Hybrid Remote

Stockholm
WE ARE FALL DAMAGE
We are a Swedish game development studio located in the heart of Stockholm.
The foundation of Fall Damage is our people and we put great value in collaboration, openness and how we create our games.
Building amazing experiences while maintaining a proper work-life balance is key and something we take very seriously.
- Founded in 2016
- 60+ employees
Senior Character Artist - Fall Damage Studio, Stockholm or remote in Sweden
Loading application form