Lead Audio Software Engineer - Fall Damage Studio, Stockholm or remote in Sweden
Are you all about sound, immersion and gaming? Do you enjoy using your programming and mixing skills to enable teams in creating aural experiences? Do you also have a strong sense of what makes a particular game sound good from a creative point of view? Great!
We are working on a high-profile, competitive FPS and want an open-minded and collaborative Lead Audio Software Engineer to join our squad.
Oh, and we put hybrid work first.
- Work from our office in Stockholm (Södermalm)? That works for us!
- Work remotely from anywhere in Sweden? If that suits you.
- Work some days at the office and some days remote? Absolutely!

Want to get a glimpse of the Fall Damage world? Then check us out on Facebook, LinkedIn, Instagram, Twitter + our Blog!
The quest
We are well on our way with our current title ALARA Prime, which was revealed (pre-alpha) just this July!
Your input will be important for our shared goal - Creating an awesome gaming experience for the players in our ongoing FPS project.
You'll be leading our audio crew (2 peers) and collaborate cross-functionally with people from different crafts. As our new Lead Audio Software Engineer, you will divide your time between leading the audio group, working with audio designers to refine the game’s overall sound, and doing some hands-on software engineering in C++. All this is done in tight collaboration with the rest of the team.
Sounds like a fun ride? Well, it is!
The project:
ALARA Prime is our competitive multiplayer FPS with a twist. Here you can find out what the game is all about on our ALARA Prime page, YouTube, and at https://www.playalara.com/
Your player profile
Perhaps you are currently working at another studio or maybe you have a strong desire to re-join the industry. Either way, we want you to be a humble, and open person, passionate about gaming and your craft.Background/Skills:
A minimum 5 years of professional game development experience in a role as Audio Programmer, Audio Software Engineer, Sound Programmer or similar
Prior leadership experience, or experience mentoring peers
C/C++ is home base
Familiarity with the Unreal engine; both the engine itself and common subsystems
Familiarity with Wwise
Experience mixing and producing audio
A keen sense for audio design, ideally related to MP shooters, with an understanding of how it ties into the overall product
Fluent in English (read/written)
Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.
Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words, we like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you actually enjoy doing in your role.
What about relocation?
If you're an EU citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you. Unfortunately, we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.
Buzz: Game Audio, Lead Audio Software Engineer, Audio Software Engineer, Audio Programmer, Audio Developer, Game Developer, Software Engineer, Programmer, Game Engine, Sound Design, Sound Programming, Sound Developer, C++, FPS, First Person Shooter, Unreal Engine, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare
- Team
- Audio
- Locations
- Stockholm
- Remote status
- Hybrid Remote

Colleagues
Stockholm
WE ARE FALL DAMAGE
We are a Swedish game development studio located in the heart of Stockholm.
The foundation of Fall Damage is our people and we put great value in collaboration, openness and how we create our games.
Building amazing experiences while maintaining a proper work-life balance is key and something we take very seriously.
- Founded in 2016
- 60+ employees
Lead Audio Software Engineer - Fall Damage Studio, Stockholm or remote in Sweden
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