Select which cookies you accept
When you visit this website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the website work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience.
Because we respect your right to privacy, you can choose not to allow some types of cookies. Below is a list of different categories of cookies that may be set and that you can freely change. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
These cookies are required and must be accepted to use this site.
These cookies collect data about how visitors use this website.
These cookies allow the website to remember choices you make and provide enhanced, more personal features.
These cookies are used to deliver adverts more relevant to you and your interests.
Gameplay Programmer Consultants/Freelancers wanted (C++, UE) - Fall Damage, Stockholm, Hybrid or Remote in Sweden
We are looking for 2 Gameplay Programmer consultants/freelancers to join our quest for a limited time (July to December 2022).
Fall Damage - Our studio
We are a Swedish medium-size developer, currently working on our second game. The studio was founded by four veterans from DICE; we are now 60 people. We have an office in Södermalm, Stockholm, but we are remote-friendly and digital-first -- Covid made us learn how to work well remotely, and remote/hybrid is the new normal for us - it works great!
About our current title
Since it's still unannounced, we can't tell you much upfront. What we can say is that we are developing a multiplayer-only, competitive, FPS, targeting PC. We are using C++ and Unreal Engine 4.27.
Build upon Unreal Engine, extend Unreal Engine, but avoid modifying the internals of Unreal Engine
Playtest daily. Ship (internally) every Friday
Use feature/task branches to ensure what arrives on the main branch is of reasonably high quality
Collaborate early. Collaborate often.
Who are we looking for?
We seek software engineers that have the following core skills:
5+ years of programming in C++
2+ years working professionally with Unreal in C++
Professional experience with:
Unreal's core C++ gameplay systems: Player movement, camera handling, player controllers, the Gameplay Ability System, etc
Unreal's client-server network model
Unreal's C++ / BP interface: how to design and implement systems that enable designers to express themselves; how to make the systems easily available to designers on the BP side
Collaboration with game designers while improving the game feel and core player experience
The ideal candidate is someone that finds it rewarding to write C++ code and then ask themselves, "does the result feel good to me as a player?"
Details about the assignment:
Start date: Ideally sometime between Jul 1st and Aug 1st, 2022
End date: Dec 31st, 2022
Time: full-time (40h/week).
Location: Onsite, hybrid, or remote (within Sweden) - whatever works best for the candidate
Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.
Buzz: Consultant, Freelancer, Gig, Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder