Gameplay Programmer Consultants/Freelancers wanted (C++, UE) - Fall Damage, Stockholm, Hybrid or Remote in Sweden
We are looking for 2 Gameplay Programmer consultants/freelancers to join our quest for a limited time (July to December 2022).
Fall Damage - Our studio
We are a Swedish medium-size developer, currently working on our second game. The studio was founded by four veterans from DICE; we are now 60 people. We have an office in Södermalm, Stockholm, but we are remote-friendly and digital-first -- Covid made us learn how to work well remotely, and remote/hybrid is the new normal for us - it works great!
About our current title
Since it's still unannounced, we can't tell you much upfront. What we can say is that we are developing a multiplayer-only, competitive, FPS, targeting PC. We are using C++ and Unreal Engine 4.27.

Want to get a glimpse of the Fall Damage world? Then check us out on Facebook, LinkedIn, Instagram, Twitter + our Blog!
About our development philosophy
- Build upon Unreal Engine, extend Unreal Engine, but avoid modifying the internals of Unreal Engine
- Playtest daily. Ship (internally) every Friday
- Use feature/task branches to ensure what arrives on the main branch is of reasonably high quality
Collaborate early. Collaborate often.
Who are we looking for?
We seek software engineers that have the following core skills:
- 5+ years of programming in C++
- 2+ years working professionally with Unreal in C++
Professional experience with:
- Unreal's core C++ gameplay systems: Player movement, camera handling, player controllers, the Gameplay Ability System, etc
- Unreal's client-server network model
- Unreal's C++ / BP interface: how to design and implement systems that enable designers to express themselves; how to make the systems easily available to designers on the BP side
- Collaboration with game designers while improving the game feel and core player experience
The ideal candidate is someone that finds it rewarding to write C++ code and then ask themselves, "does the result feel good to me as a player?"
Details about the assignment:
Start date: Ideally sometime between Jul 1st and Aug 1st, 2022
End date: Dec 31st, 2022
Time: full-time (40h/week).
Location: Onsite, hybrid, or remote (within Sweden) - whatever works best for the candidate
Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.
Buzz: Consultant, Freelancer, Gig, Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder
- Team
- Code
- Role
- Gameplay progammer
- Locations
- Stockholm
- Remote status
- Hybrid Remote

COME JOIN OUR ADVENTURE!
Stockholm
WE ARE FALL DAMAGE
We are a Swedish game development studio located in the heart of Stockholm.
The foundation of Fall Damage is our people and we put great value in collaboration, openness and how we create our games.
Building amazing experiences while maintaining a proper work-life balance is key and something we take very seriously.
- Founded in 2016
- 60+ employees
Gameplay Programmer Consultants/Freelancers wanted (C++, UE) - Fall Damage, Stockholm, Hybrid or Remote in Sweden
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