Build Engineer - Fall Damage, Stockholm

As a Build Engineer at Fall Damage you will use your programming and systems engineering skills to improve the team's development and delivery processes.
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Are you a collaborative, friendly game enthusiast who values openness in your working environment? Do you want to use your programming & systems engineering skills to make our internal development processes run smoothly, releases painless and software updates frequent? 

Great! You are also invited to participate in product and design discussions, be they large and small.

We believe that team performance is more important than individual performance. It's not all about you; what can you do to help the team? And what can the team do to help you? Fall Damage offers a supportive environment where people can hone their software development skills while enjoying each others' company.

 Want to get a glimpse of the Fall Damage world? Check us out on Facebook & LinkedIn for upcoming news!


You get to tackle questions such as:

"Can we use a GitOps model to manage a Jenkins cluster effectively? How do we apply changes if the cluster never is idle? What lies beyond Jenkins?"

"What is the ideal tooling to get people to participate in internal playtests with minimal friction?"

"How do we accelerate workstation-centric jobs (build code, cook content, compile shaders) when people no longer are seated in an office?"

"How do we create a useful TDD programming workflow for code that targets Unreal Engine?"

Your player profile:

We believe that skills don't come in "x-years-of-experience" and values the individual’s potential. We care deeply about how we develop games, collaborate and improve continuously. 


  • You have at least a few years experience working with software development
  • Solid programming skills in at least one language that is popular within software automation: C++, Python, Golang, Ruby
  • Familiarity with CI/CD pipelines and cloud-based infrastructure
  • Fluent in English 


  • Experience from the gaming industry


Above & Beyond

Perhaps you bring more than your programming skills to the table. Do you often ask yourself not just "how", but "why", in a constructive manner? Do you excel when collaborating tightly with non-programmers? Do you enjoy improving processes and automation? Are your homemade cheesecakes renowned in your neighborhood? Let us know!

Ready to level up? Come join us! 

 Do you believe that this could be your next quest? 

Great, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio, GitHub or similar. Furthermore, we really like to get to know YOU, so just be yourself and tell us why you are into gaming and what you actually enjoy doing.

What about relocation? 

If you're an EU-citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis, but will be able to assist with the most important part, which is finding a home for you. Unfortunately we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.


Buzz: DevOps, CI/CD, Game Infrastructure, Software Engineer, Programmer, Backend Developer, Fullstack Programmer, Game Engine, Cloud Engineering, Architect, Player Behavior, UX, UI, C++, Unreal Engine 4, Multi-player, FPS, First Person Shooter, Automation, Automation Engineer, Test, QA, Tools, Build Engineer, Site Reliability

Or, know someone who would be a perfect fit? Let them know!


Tyska brinken 30
111 27 Stockholm Directions


We are a Swedish game development studio located in the heart of Stockholm.

The foundation of Fall Damage is our people and we put great value in collaboration, openness and how we create our games. 

Building amazing experiences while maintaining a proper work-life balance is key and something we take very seriously. 

  • Founded in 2016
  • 40+ employees