Network Programmer - Fall Damage, Stockholm

As a Network Programmer at Fall Damage you will use your programming skills to enhance the multiplayer experience in the studio's upcoming FPS.
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Fall Damage is looking for a Network Programmer to join our team in Stockholm. We are working on our first high-profile FPS. You will use your programming skills to ensure that the entire multiplayer/multi-machine aspect of the game runs well. You are also invited to participate in product and design discussions, be they large and small.

We believe that team performance is more important than individual performance. It's not all about yourself; what can you do to help the team? And what can the team do to help you? Fall Damage offers a supportive environment where people can hone their game development skills while enjoying each others' company.

Want to get a glimpse of the Fall Damage world? Then check us out on FacebookLinkedIn + our Blog!


You get to tackle questions such as:

"How can we measure and improve improve hit registration in the game?"

"How do we keep tabs on our UDP bandwidth usage and packet sizes as we add content and functionality to the game?"

"How does Unreal's built-in disconnection/reconnection/late-join handling work? Can we improve on it?"

"Can we eliminate entire classes of synchronization bugs by changing how gameplay code interfaces with the network layer?"

Your player profile:

We believe that skills don't come in "x-years-of-experience" and values the individual’s potential. We care deeply about how we develop games, collaborate and improve continuously. 


  • A minimum 2 years of professional game development experience
  • C/C++ is home base
  • Familiarity with the Unreal engine; both the engine itself and common subsystems (networking, replication), from functional as well as performance and resource management aspects
  • A solid understanding of distributed processing concepts, and how they map to reality
  • Familiarity with security in computer networks
  • A continued interest in learning new tools and technologies
  • Fluent in English (read / written)

Above & Beyond

Perhaps you bring more than your programming skills to the table? Do you often ask yourself not just "how", but "why", in a constructive manner? Do you excel when collaborating tightly with non-programmers? Do you enjoy improving processes and automation? Are your homemade cheesecakes renowned in your neighborhood? Let us know!

Ready to level up? Come join us! 

 Do you believe that this could be your next quest? Great, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio, GitHub or similar. Furthermore, we really like to get to know YOU, so just be yourself and tell us why you are into gaming and what you actually enjoy doing.

What about relocation? 

If you're an EU-citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis, but will be able to assist with the most important part, which is finding a home for you. Unfortunately we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.




Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behaviour, UX, UI, C++, Unity, VFX, FPS, First Person Shooter, Platform, Cloud, DevOps, Docker, Kubernetes


Or, know someone who would be a perfect fit? Let them know!


Tyska brinken 30
111 27 Stockholm Directions

We Are Fall Damage

We are a Swedish game development studio located in the heart of Stockholm.

The foundation of Fall Damage is our people and we put great value in collaboration, openness and how we create our games. 

Building amazing experiences while maintaining a proper work-life balance is key and something we take very seriously. 

  • Coworkers 40+
  • Founded in 2016