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We are well on our way with our high-profile, competitive, multi-player FPS, and are now looking for 1 more person to add to our growing Art team (current size: 20) of passionate artists.
Do you enjoy creating all kinds of 3D-assets? Do you like to fill a world with exciting props and machines? Is your favourite style "believable, realistic"?
Yes? Then we’re already intrigued!
Our artists have full creative freedom within the scope and direction for the games we build. The job consists of all steps from early blockout to delivering the final asset that will meet quality and performance benchmarks.
Want in?
Want to get a glimpse of the Fall Damage world? Then check us out on Facebook, LinkedIn + our Blog!
Your player profile
You love making worlds come to life and especially creating believable, detailed, hard surface assets. Furthermore, we believe you are a collaborative, creative creator who enjoys an open and flat organization, where your ideas and input will be valued.
At Fall Damage we believe that skills don't come in "x-years-of-experience" (some are necessary though) and ranther value potential and talent. We care deeply about how we develop games, collaborate and improve continuously. So should you.
Background/Skills:
A solid understanding of how to build 3D assets (and a portfolio that shows just that)
At least 3 years of professional experience from a game studio, creating assets as an Environment/Hard Surface/3D Generalist/Props Artist
Maya, Z-brush and Photoshop is home base
Fluent in English (read / written)
Bonus:
Creation of 3D assets for a new fresh FPS
Ready to level up?
If you think that this position matches your personality and skills, we would love to hear from you! We ask that your application always include a link to your portfolio, since that will be crucial in the selection phase.
Furthermore, we really like to get to know YOU, so be yourself and tell us why you are into gaming and what you actually enjoy doing.
* Note: We currently don't offer to relocate talent on a global level at this point in our quest. We are a growing studio and the capacity is simply lacking, so we will primarily focus on talents already residing in Sweden and EU citizens. Of course, we hope to be able to offer broader relocation in a not to distant future.
Buzz: 3D Artist, Generalist Artist, Environment Artist, Props, Machines, Vehicles, Interiors, FPS, Shooter, First-person-shooter, Game Design, Character, UE4, Game Development, Realism, Grafiker